Product Description:
A game for Night Office adepts that you can play with a standard 52-card deck.
Details:
1. All you need is a deck of cards.
2. A Manipulation & Abstraction Exercise from the Night Office catalog of training manuals.
3. This one is for the Adepts of the Way. You know, those folks who look into the past and future to guide a Night Office team of field operatives.
4. Provides guidance on how to avoid fracturing the Void.
5. As well as methods for escaping the Fulgarian Bind.
6. Serpentine layout!
7. It’s a variant on solitaire that you can play anytime, anywhere.
8. May warp your brain a bit.
Ordering Info:
Digital Edition
Notes from the Head Office:
A Night Office field team consists of three operatives: the Opener, the Closer, and the Adept. The Adept is the one who can see into the Way—the conduit that reveals the past, the future, and the in-between. This is where all the monsters hide, and someone has to spot them before they leap out and suck your brain out through your nose. The trick, however, is that when you gaze in the Way, the Way gazes back at you. Adepts must learn how to manipulate the Way without being manipulated in return.
The Serpent’s Path is a training technique for Night Office field operatives who have demonstrated sensitivity to the magico-temporal vibrations of the space-time continuum. This exercise allows an Adept of the Way to practice attuning themselves to and anticipating the random perturbations and excitations of the Way without exposing their psyche to extraneous compression, eradication, time-shifting, or dimensional tessellation.
All you need to practice your ability to influence the Way is this exercise and a deck of playing cards. Explore the Serpent’s Path and practice safe manipulation of the Way.
After finishing several of the Night Office books, I started thinking about what sort of projects might work for Openers and Adepts. It didn’t quite feel like the same structure used for the Closers would work for them. Given the role of the Adepts on the team (they’re the ones who look into the Way to determine where the space jellies might be coming from), I thought their “training manuals” should be something that allows them to safely exercise these magico-temporal precognitive skills without actively exposing them to danger. Something like seeing and influencing the next card in a deck.